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A Better Virtual Flight Deck

The mind behind X-Plane shares its origin story.

Austin Meyer, the inventor of X-Plane. [Credit: Jeff Blake]
Gemini Sparkle

Key Takeaways:

  • X-Plane was invented by Austin Meyer in 1995 out of a personal need for realistic home flight practice, evolving from a specific aircraft simulator to one capable of simulating any aircraft based on its geometry and physics.
  • The simulator prioritizes an accurate, physics-based flight model, detailed avionics, dynamic weather (like X-Plane 12's volumetric clouds), and comprehensive flight management over detailed ground scenery.
  • X-Plane serves both recreational users, who are advised to use a joystick for an authentic experience, and professionals, with simulator manufacturers utilizing the software, some for FAA certification.
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Learning to fly is not like learning to play a musical instrument, in that for most of us, it is impossible to practice at home—but wouldn’t it be great if we could? Austin Meyer, the inventor of X-Plane, had this idea in the 1990s after a particularly frustrating experience involving an instrument proficiency check. Today, X-Plane is one of the top aviation simulation games in the world. You can put yourself at virtually any airport in just about any airplane. The game continues to evolve—X-Plane 12 was released just before the 2022 holiday season. FLYING caught up with Meyer to get the skinny on the development of the popular pastime that has evolved from game to simulation experience.

This Article First Appeared in FLYING Magazine

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Meg Godlewski

Meg Godlewski has been an aviation journalist for more than 24 years and a CFI for more than 20 years. If she is not flying or teaching aviation, she is writing about it. Meg is a founding member of the Pilot Proficiency Center at EAA AirVenture and excels at the application of simulation technology to flatten the learning curve. Follow Meg on Twitter @2Lewski.

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