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Why Aviation Movies Don't Work

By Mark Phelps / Published: Feb 03, 2011
Rate it! 56% or 44%

With an ice storm dripping supercooled misery outside, I'm inclined to dip into one of my collection of aviation movies — or better yet, I love it when I stumble upon one on the classic movie channel while surfing. Huddled under a blanket on my couch, munching popcorn, it's fun to fantasize. 'Twelve O'clock High'; 'The Blue Max'; 'The Great Waldo Pepper'; 'Spirit of St. Louis'; my list goes on and on. And for me, the ultimate in historical accuracy is Harry Saltzman's 'Battle of Britain' — right down to the scene where the dirty-faced London street urchin challenges the sergeant pilot's status as a Spitfire pilot for not leaving the top button of his tunic unbuttoned. (more trivia: Kenneth More, who played the stuffy RAF station master, won fame in the UK 23 years earlier for his 1956 portrayal of legless RAF legend Douglas Bader in the biographical film, 'Reach for the Sky.' Bader was a consultant on 'Battle of Britain.')

But there is one thing missing from all of these fantastic aviation movies. The flying scenes are far too two-dimensional to offer any sense of what flying is really like. And I'm discounting the really lame ones from the 1950s where they filmed with a projected sky screened behind a "pilot" actor sitting in a mock-up cockpit. The best of today's computer animation is dynamic and compelling (if unrealistic as hell, as in 'Pearl Harbor.'), but still lacks the head-swiveling component that is part of the basic element of flight, even to a primary student on his first hop.

I have the same issue about two-dimensional views with even the most robust aviation video games. And even in the film 'Battle of Britain' where they mounted a camera in the front cockpit of a two-place Spitfire, the sensation of flight is shallow, compared with the real thing (and I can testify, having had the privilege of flying in that very Spitfire). The lack of realism in even the best aviation movies was brought out all the more abundantly the first time I saw, 'To Fly' in IMAX. As anyone who has experienced the realism of a full motion simulator knows, the panoramic view of the moving landscape is not only enough to properly stimulate the memory chips in pilots' brains, it's also enough to cause viewers to lose their balance and fall out of their seats. It really works.

I felt the same sense of 'Aha, yes. This is it!" when I experienced 'Soarin,' at Disney World — a truly realistic sensory representation of flight. Again, the main feature was the wrap-around screen. It's all about that wide-angle view. And that's what even the largest, highest-definition flat screen cannot replicate. Again, simulators that use side screens incorporating coordinated video views of the landscape provide the most realistic display.

The latest in television screens seems to be 3D, and having seen a few 3D movies in theaters, I'm sure it is a compelling effect. But I still hold out for a wrap-around screen when it comes to the best in realism when it comes to aviation moviemaking. As long as I can still keep my blanket and popcorn.

Call to action: If you have any tips of your own you'd like to share, or have any questions about flying technique you'd like answered, send me a note at enewsletter@flyingmagazine.com. We'd love to hear from you.

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reykjavik's picture

"One Six Right" doesn't work? You're kidding.

fignewty's picture

You forgot 'Top Gun'. My father, a fighter pilot, sat through the whole movie saying "you can't do that, or that, or that....." ruining the movie. All 'Hollywood' aviation movies aren't realistic. Just like you get doctors complaining about Grey's - it the same for all shows/fields. What you fail to point out is 'Top Gun' created a huge influx of people wanting to join the military and go through pilot training. It was a great win for the military/aviation industry because it gave people the desire to learn to fly. Flying became 'cool', fighter pilots became 'cool' to a larger group of people, than if that movie didn't come out. So to me - who cares if it's unrealistic....at least it creates the fasination and 'awww' that keeps people continuing to want to fly.

Michele's picture

Unfortunately, 3-D doesn't really have much to do with flying. The 3-D effect is pretty much limited to objects within 30 feet of the observer. Beyond that, most of our distance cues come from other sources such as color, size, and relative motion. And many people for one reason or another, don't even have working 3-D perception at any distance.

For me, the best flying simulation I ever had was the "Star Tours" ride at Disneyland. It wasn't so much the visual cues as the full motion base that did it.

iused2fly's picture

Making a film about aviation usually means the director highlighting the "danger" and "drama" of aviation. That is after all how most film directors AND virtually all non-pilots perceive flying. Unlike westerns, action dramas or comedies, where each audience member can personally relate the subject matter to events in their own lives, aviation is mysterious and non well known to most viewers. So actors and directors focus on exposing the core humanity of the characters, eschewing the characteristics of the machine they're in. In short: film makers are artists and think in terms of emotional/visual impact and expression; pilots are thinkers/analyzers/risk managers yearning for great visuals, realism and some techie stuff in their aviation movies. And the high cost and sheer logistics of trying to film, let alone trying to accurately convey speed or acceleration and turning, leads film makers away from action scenes and towards cheaper, more traditional glitzy closeups.

So how then to convey the unique aspects of flying, especially to "aeroludites? To me the best scenes are "pilot's eye view" facing forward or outward at other angles from the aircraft, with some sort of background (low flying, clouds, buildings, scenery, other aircraft) close by to help convey the strong sense of motion. One of my favorites was a Blue Angels movie where they flew F-4s with many formation scenes visible from the slot aircraft, loops, rolls, splits etc.

The Great Waldo Pepper conveyed the transition from the post-WW-1 barnstormers to aviation's first era of regulation. It had many interesting scenes, particularity the dog fight scene near the end of the film. The Blue Max has some excellent dogfighting scenes. The opening scene of The right Stuff has a great cockpit view looking forward, skirting the edges of high clouds at jet speeds while simulating a Bell X-1. Poor Art Scholl perished filming a spin sequence for that film. The Aviator had a few good flying scenes but pilots probably preferred the scenes where Hughes was deciding to remove the top wing and add flush rivets to make the H-1 go faster.

A few years ago I paid a few hard earned $$$ to ride the Canadian Armed Forces Snowbirds ground simulator at a Canadian airshow. It was a rather rough ride that was far too short, but it was realistic enough to made some riders queasy.

As a youngster I was pleased to view a film shot and displayed from over a dozen angles, at the Tallmantz Movieland of the Air at the old Orange County airport—now called John Wayne airport I believe. The viewer was surrounded on all sides with moving scenery and it felt real enough that some people felt the need to hold onto railings, especially when the plane rolled steeply. That was to me the best example of how to display the thrill of flying, much as Mark Phelps has suggested.

Do I think 3-D screens will help convey the magic of flight? It could better convey the impact of things like near misses coming straight at you, or a fighter pilot's view of a SAM coming up at him.

Douglas M
Surrey, BC Canada

mphelps's picture

Minor correction to Douglas M's post: Art Scholl was killed during the filming of a flat spin sequence for 'Top Gun' not 'The Right Stuff.' Not that it matters much to Art, but just to set the record straight. -- Mark Phelps

iused2fly's picture

Thanks Mark, for taking the time to correct my statement regarding which film Art School was flying stunts for when he failed to recover his Pitts from a flat spin. You're right: it was on Top Gun.

I watched Art Scholl numerous times as an airshow pilot at the Abbotsford International Airshow. he was arguably the best of his time, flying a beautiful red, white and blue Super Chipmunk. It just doesn't seem worth it, losing someone of his stature just to "get the shot".

Douglas M
Surrey, BC Canada

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