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Simulation Review: Microsoft’s Flight a Disappointment

By Stephen Pope / Published: Mar 01, 2012
Rate it! 60% or 40%
Microsoft Flight

Microsoft Flight

Microsoft made its highly anticipated, new-generation flight simulation game available for free download a day earlier than originally announced, but that only seemed to ensure the negative reaction to Flight, available for the PC, came early as well.

Pilots generally are giving the game a thumbs down for taking a big step backward from the Flight Simulator franchise, which Microsoft produced for more than 30 years before selling to Lockheed Martin a couple years ago. Microsoft developers promised that Flight would be a more “accessible gaming experience,” providing something for pilots and non-pilots alike.

I downloaded the game yesterday, and agree with others who came away disappointed. This is a game and not a flight simulation. In fact, playing it last night, I realized that, intentional or not, this is really little more than a clever marketing promotion for the Icon A5 amphibious LSA, which is the first airplane players can fly when they start up the software.

The first “mission” players are invited to try involves dropping your flight instructor off for a party on a yacht off the coast of Hawaii. The experience feels like you’ve been cast to star in an Icon advertisement. The default “realism” settings on the A5 are set so low that a three-year-old could probably fly the LSA and land it safely. If the A5 really flew like that, they wouldn’t be able to build them fast enough.

Seeking a harder challenge, I went into the weather settings and chose “dense fog.” I took off into the murk at night in the A5 -- which, alarmingly, had no attitude indicator or turn coordinator -- and had no trouble flying by reference to … well, nothing. I let go of the controls and the airplane dutifully continued to climb wings level. I got up from my chair, went to the kitchen and poured myself a diet Coke, came back, and the Icon was still climbing as nicely as could be. I had to keep reminding myself that this game, released on Feb. 28, was free; if I’d paid $50 or whatever for it I would have felt hugely cheated.

Next I went into the realism settings and changed everything to full-on realistic. This slightly improved the handling and physics in the simulation, but it still wasn’t right. In a 29-knot direct crosswind, I could land without having to crab or slip or do much of anything at all. On the takeoff roll, there was almost zero effect from torque or the propeller’s spiraling slipstream.

The one cool thing that was fun to play around with was the A5’s angle-of-attack indicator. I toyed with flying on the ragged edge of a stall, and it made me want an AOA indicator in the real airplane more than I already did. Still, something was amiss. I tried to fly on the back side of the power curve, but the game didn’t seem to want to let me (although the A5, in the game anyway, is a good musher). I’ll reserve judgment until I fly a real A5, but something tells me the experience between the game and the airplane will be significantly different.

On a positive note, when I first fired up Microsoft Flight on my old Windows XP machine, I received a warning message that my PC's microprocessor might not be up to the task of running the game. But it ran very well with the scenery settings dialed back, and still provided smooth graphics with some settings turned way up. I had to hunt around to find the balance that provided the best visuals without sacrificing performance, and I think I’ve done it.

Alas, having fine-tuned the settings to my liking, I probably won’t play it very much. After all, it’s just a game, and not a very good one at that. Microsoft expects users to pay for add-on content, and maybe some would. My guess is few pilots will.

Lucky for us, the latest version of X-Plane just hit the streets.

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Jackson Lyttleton's picture

Another disappointment from Microsoft. What a surprise. Like they ever had a name in quality

flightwriter's picture

I'm going to have to break down and get X-Plane. FSX was just a glossier (and more system-intensive) version of FS9, and Flight is a complete joke that seems to be targeting the lowest common denominator among the groundhog crowd.

I applaud Microsoft for trying to lure new pilots, but the best way to do that is to provide a realistic simulation and Flight just doesn't cut it.

PerryReed's picture

I guess I'm going to have to try X-Plane, too. I've been using FS since the VERY early days and I was hoping that somehow Flight would be a decent follow-up, but it sounds like it's not to be. Such a shame!

stevez2436's picture

As a private pilot, I was very excited to be invited to participate in the Beta testing of Microsoft Flight. What a disappointment! I played around with it a couple of times and found it to be a total disconnect with reality and a waste of time.

As other have stated both in this article and comments, anyone can play this "game" without any actual flying time. Don't expect to experience what a "real" flight is like at the controls of a plane. Even the game itself provides little excitement in my opinion.

clolsonus's picture

Another flight sim option that gets more and more solid with each release is the open-source FlightGear flight simuilator: http://www.flightgear.org

FlightGear is a free download and version 2.6 was just released in mid-February.

It's free to download so the only thing it will cost you to try is a bit of time and bandwidth.

noel_wade's picture

I was also in on the Beta of FLIGHT. I tried to give it a fair shake, but came away profoundly disappointed. I thought the idea behind the product was to start out Arcade-y and then get more realistic as your progressed, teaching people how to fly along the way. But if you're an experienced pilot you'll be disappointed at how arcade-like it is (per the author's comments).

And if you're a newbie to flight they throw you into action without telling you why or what you're trying to achieve; and they use aviation terminology without explaining it first. If they wanted to appeal to "run and gun" types they shouldn't have made takeoffs and landings early lessons. And if they wanted to appeal to people who want to learn (even at a semi-realistic level and not a full-on level), they should have structured the missions much better and provided better preparation and information.

In summary: By trying to find a way to appeal to everyone, they've found a way to appeal to no one...

bobalph's picture

Does anyone have any insight as to why Lockheed Martin would buy FS and then kill it?

booker655wer's picture

DEAR SIRS:

I THINK I HEARD ENOUGH...BAH..WHAT A DISAPPOINTMENT FOR SERIOUS SIIMERS..!!!

Raffles's picture

I ain't even gonna try it. Thanks for the heads up.

Cuban8's picture

Anybody know what the story is with Flight Simulator and Lockheed Martin?

FSNet's picture

Yep, there are a lot of disappointed simmers out there! Thankfully, as you say, X-Plane 10 has been released and there's plenty of life left in X-Plane 9, FSX, FS9 etc.

http://www.flightsimulatornetwork.com

aviast's picture

Three cheers for the AOA indicator! I've only ever flown the 172 in real life, but I do a fair amount of flying in the simulator (X-Plane), both for practice and fun, and it really is a very useful instrument. My homebuilt (if I ever get there) will definitely have one!

An airplane without an artificial horizon?! Thats.... quaint. But it leaves the pilot in no doubt as to the mission of the A5 - this is a serious *fun* plane! Hold that thought... because it carries over to Microsoft Flight itself. This is a game, people, not a serious sim for us to practice our instrument procedures!

If you think of Flight as "just a game" then I think you will start to enjoy it a bit more. I only downloaded the software today after reading this article and I think the review and the comments are a bit harsh. If this software promotes interest in aviation and leads someone to start flying lessons, then that can't be such a bad thing, can it?

flightwriter's picture

If one of the goals of Microsoft Flight is to draw new pilots into the mix, I don't think a "game" that encourages someone to buzz a boat (during the FIRST LESSON, no less!) puts the best foot forward for aviation. Flying is a helluva lot of fun... but it is certainly not a game, and should not be represented as such at any level.

kkrumm's picture

Microsoft Flight Simulator is the ONLY microsoft product I've paid for in every iteration. I felt that since the product was so well done and valuable to me, I should support the company. Now they foist Flight (sorry) on us as a replacement for FSX? I;m so mad at them for killing the only really good product they had that I am thinking of switching to LINUX and Open Office rather than support MS with any more of my time and money.
The bean counters that did this should be horse whipped! They should rename it Flight POS and I don't have to tell you what POS stands for.

Thruster's picture

Very nice review thanks. I totally agree that MS FLIGHT is disappointing.
Microsoft has taken the franchise in the wrong direction.

Some Flight Sim forums are subject to censorship & users can't express there honest disappointment in MS Flight without oafish old men deleting their postings.
Sites like AVSIM are paid off by Microsoft & soaking in Microsoft advertising dollars.

spope's picture

Lockheed Martin purchased Flight Simulator from Microsoft and now licenses it to commercial training firms under the brand name Prepar3d (pronounced Prepared). There's a rumor that LockMart plans to offer a consumer version that will keep all of what FSX fans loved and add new content. For those interested in learning more, the website is www.prepar3d.com. SP

flightwriter's picture

I sure hope that's the case, Stephen!

airsteve172's picture

Simulator fans have waited and hoped for filet mignon, but instead, got handed dog food. I guess Microsoft figured that there are more idiots out there who will hand over their money for junk than there are true fans of aviation. Time will tell how this works out for Microsoft, but in the meantime, I will not be eating dog food even if they hand out free samples of it.

Trev123's picture

What a load of rubbish that review is. I would call it a preview. The reviewer only spent 5 mins trying it out. Have they tried flying the Stearman in landing challenge 6.
I have spent many hours with flight a really enjoy it. I have all MS FS since 98. I cranked up FSX the other and flew around Hawiai and found the scenery bland and washed out compare to flight.

N4GIX's picture

It would be nice to see a new "Review" now that Flight has been out a bit longer, and some additional DLC has been made available.

Judging Flight based only on the two "default" aircraft (Icon A5 and Stearman) is not sufficient. The Vans RV-6 and Maule M7 are much better choices to evaluate the potential of Flight, since only those two offer full IFR capabilites.

Flight has -if nothing else- forced me to refresh some basic skills that'd become a bit dusty with disuse, having become too GPS dependent... :)

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